Citadel (1976)
Tiempo de Juego: 60
Edad Mínima: 12
Jugadores: 2
Editor: Fantasy Games Unlimited
Diseñadores: Roy Goodman
Artistas: Roy G. Krenkel
Mecánicas: Finale Ending, Variable Set-up, Square Grid, Grid Movement, Scenario / Mission / Campaign Game, Secret Unit Deployment, Variable Player Powers, Pick-up and Deliver, Zone of Control, Modular Board
Edad Mínima: 12
Jugadores: 2
Editor: Fantasy Games Unlimited
Diseñadores: Roy Goodman
Artistas: Roy G. Krenkel
Mecánicas: Finale Ending, Variable Set-up, Square Grid, Grid Movement, Scenario / Mission / Campaign Game, Secret Unit Deployment, Variable Player Powers, Pick-up and Deliver, Zone of Control, Modular Board
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Two-player adventure game set in a six-level citadel represented by six square-grid maps. One player takes the side of the forces of evil and places doors, monsters, pitfalls, sinkholes, and a talisman in the citadel. The other player takes the side of the forces of good and begins sending heroes into the citadel. The evil player must kill all the heroes to win; for the good player to win, a hero must capture the talisman and escape from the citadel.
Counters are provided for all citadel components and heroes, but miniatures can be used instead. Playing time is a guess.
Counters are provided for all citadel components and heroes, but miniatures can be used instead. Playing time is a guess.
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El juego también se publicó con estos nombres:
Citadel
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ag.gameitem.lastUpdated: 2025-04-24 18:56:02.89